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4:34 pm March 21, 2016 An artificial intelligence will be creative director at JAXA

AI-CD Beta has been developed by a team founded last September and named McCann Millennials

A system of artificial intelligence (AI) has been named creative director in Tokyo ‘s office of a multinational advertising group to provide the television department proposals based on logical analysis of data. AI Beta – CD, which is the name the system, is the first IA which has been given this position, today told Efe a spokeswoman for the Japanese subsidiary of McCann Erickson group. to develop are classified and stored information of infinity Japanese television ads including the most premiados- the last ten years in its database. So, by introducing, for example, a type of product or service and a range of target audience, AI-CD Beta writes, by its robotic arm and a “fude” (the brush used in traditional calligraphy Japan), a kind of summary of the basic ideas that should include spot. AI-CD Beta is also able to evaluate and learn from the results create new ads that are rendered in order to improve their proposals for future projects. the agency has decided that the “director” robot participate along with 11 other employees “human” in the traditional welcoming ceremony organized by the Japanese companies for new incorporated each April 1, the date on which starts the fiscal year in China. AI-CD Beta has been developed by a well- founded last September and named McCann Millennials team, which is composed of employees of McCann Japan born between 1980 and the last years of the last century. One member of this team, Shun Matsuzaka said in a statement that, lacking a creative director, the group came create one from scratch.



4:25 pm February 21, 2016 Windows 10 reaches 270 million users

This update grew both consumers and businesses

Windows 10, the latest version ofsystemoperating of Microsoft, already has more than 270 millionusersSaid Wednesday the US computer group. Eight months after its

launching, Windows 10 “was activated and used by more than 270 million people , ” said Terry Myerson, vice president in charge of software and hardware, at an annual conference system designers, called Build, in San Francisco. The

directorGeneral, Satya Nadella said that no previous version of Windows was adopted by users as quickly and said he observed this trend , “both among consumers and between businesses.”Microsoft’s goal of reaching one billion devices are set equipped this software 2018. the group also reported the first update of Windows 10, which will be available this summer for current users and, for the first time, users of your game console Xbox One.

 



4:23 pm January 5, 2016 Computer beats human in ancient Chinese game

Go is long considered as the most difficult to master for artificial intelligence.

A computer program defeated a human champion in the Chinese board game Go

A computer program defeated a human champion in the ancestral Chinese board game Go, which represents an important advance in the development of artificial intelligence. The program taught himself same to win and its developers indicate they are learning strategy that someday will allow the computer to solve problems of real life as medical diagnosis and scientific research.Both the program and its success are described in an article published on Wednesday Nature magazine. Previously, computers had beaten humans in other games , including chess, checkers and backgammon. But among the classic games, Go is long considered as the most difficult to master for artificial intelligence. The game Go originated in China more than two thousand 500 years ago. Involving two players take turns placing pieces on a chess – like board.The aim is to occupy most of the board with a single color chips and capture the opponent ‘spieces by surrounding them with their own.Although the rules are simple, not easy to play well. ” It’s probably the most complex game invented by humans , ” he said Tuesday Dennis Hassabis of Google DeepMind in London, one of the study authors.The new program, AlphaGo defeated last October European champion in the five games of a party, according to thereport in Nature. in March, Alpha Go to legendary player Lee Sedol face in Seoul, South Korea, for a prize of one million dollars, Hassabis said. Martin Mueller, a professor of computer science at the University Alberta, Canada, who has worked with Go programs for 30 years , but was not involved in AlphaGo, said the new program “really is an important regarding everything we’ve seen step. it’s a very, very impressive work.”


00:01 June 27, 2007 Internal Testing, Scheduler Unavailable
Some internal tests are being run. So, the scheduler is temporarily unavailable to those on the Internet. This may cause some access denied messages to show up in your BOINC manager.

10:39 June 22, 2007 SciLINC Update
When development of the SciLINC project began it had four primary goals. Edited for brevity, they were:
  1. Increase public access to nationally significant scientific literature.
  2. Enhance the usefulness of digitized materials by creating a Web repository of scanned literature, keywords, and online resources with tools for searching and analysis.
  3. Create an educational tool for learning about plant life. While the screensaver application is indexing keywords, the participant's computer will display information about plant life within the United States and around the world. The information displayed will describe each plant name or term currently being indexed on the participant's computer, and will include descriptive data, images, maps, and the annotated outlinks for that term.
  4. Provide a model for adopting public-resource computing applications within the library community.

Botanicus is doing a wonderful job of meeting goals 1 and 2 including processing data generated by SciLINC. The project has certainly also meet goal 4.

We have learned much about grid-based, distributed, public-resource computing applications and the BOINC architecture. There are thoughts and plans for analyses down the road that will be much more computationally intensive than the original SciLINC analysis and we look forward in time to bringing these projects to you.

While the amount of data that SciLINC has to analyze will increase greatly in the days ahead it does not appear that increasing the volume of information is going to improve the user experience of running the SciLINC client.

It has been suggested that we repackage our data into single files instead of uploading and downloading 50 files per workunit as we currently do. This suggestion has been heeded and implemented. We had planned on doing it before SciLINC was rolled out but scheduling prevented it and the community discovered the project before we were ready to announce it. We expect that testing will show the repackaging lessens the load placed upon the core BOINC client software. But, it does not change the amount of data being transferred.

The truth is that the workunits fly by so rapidly that implementing goal 3 never became realistic.

When development of SciLINC began, the project lead's understanding was that from a technological and economic standpoint it makes sense to use public-resource computing in place of an internal grid computing architecture whenever less than a gigabyte of data is required per cpu-day of computation. Using the BOINC framework to transfer the data to clients, SciLINC meets this volume-of-computation guideline.

However, our brief experience with the dedicated BOINC community over the last couple weeks has shown that, to the community these numbers may differ somewhat. In its original form SciLINC would have needed to transfer roughly 250MiB of compressed data in order to occupy a modern CPU for a day. This would expand to nearly 660MiB of input data. Then the client would need to upload about 44MiB of results which would compress to 17MiB. These numbers have only grown as SciLINC has been improved and made more efficient.

This is not acceptable to the average BOINC user.

Looking at the numbers from the perspective of someone on dial-up, if they set SciLINC to only 1% of their BOINC time, this would be roughly 15 minutes out of a day. For this 15 minutes they would have needed to download around 2.5MiB of data. This may not be a huge issue for broadband users, but if someone is on dial-up (as we have learned many BOINC fans still are) the transfer time would exceed the computation time.

So, where are we now?

Even if the transfer:credit ratios were acceptable to the community, we do not have enough data to realistically occupy hundred or thousands of BOINC enthusiasts for a lengthy period of time. As we have already seen on various community boards a relatively small amount of credit is earned for a comparatively large load on their system resources. Any computational and transport related improvements that have been tested have only resulted in more data needing to be transferred.

As stated above, we are investigating the possibility of performing much more computationally intensive analyses in the months ahead. It is expected that these will be a much better fit for a BOINC project than the current task of text-indexing and taxonomic analysis which has a relatively low mathematical complexity.

Because of this it has been decided that for now all SciLINC computation will be performed internally. When we have something with a better credit-reward ratio (and nicer screensaver) it will be made available to the community.

Thank you again for your interest and support. We look forward to working with you in the future.

The SciLINC Team

This has been cross-posted to the forums for discussion and feedback.

11:20 June 21, 2007 Brief Outage Resolved
We experienced a short time down this morning. MySQL was accidentally shutdown for about 40 minutes. Everything should be back to normal now.

11:38 June 20, 2007 User Profile Image Uploading Fixed
User profile images should now upload properly. Thank you Zain Upton and Paul@home for bringing this to our attention.

The details are in a message on our Question and Answer forums.

2:07 June 20, 2007 Forums Online
The forums are now online. Please use the Question and Answers section for reporting any bugs or problems. There is also a special message board for general discussion.

We will be checking them in the morning. For now... sleep.

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Copyright © 2007 Missouri Botanical Garden
Written by Ron Parker